﻿#if !UNITY_IOS && !UNITY_ANDROID

namespace Stove.StoveSDK
{
    using System.Collections.Generic;

    public class BaseInterface
    {
        internal static void Initialize(string envirnoment, string identifier) {}
        internal static int GetLanguage() { return 0; }
        internal static void SetLanguage(int language) { }
        internal static string Get(string key) { return ""; }
        internal static string GetVersion() { return ""; }
        internal static void SetBuildConfiguration(string buildConfiguration) { }
        internal static bool Get(string key, bool defaultValue) { return false; }
    }
}

#endif
